AI Insights · Timothy · July 2022
Top 5 Casual Games on Android in South America for Q2 2022
Explore the performance of the top 5 casual games on the Android platform in South America during Q2 2022, based on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 casual games on the Android platform in South America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the mobile gaming landscape in the region.
Coin Master from Moon Active showed consistent weekly revenue, fluctuating between $257K and $393K, peaking at the beginning of June. Weekly downloads remained relatively stable, ranging from 152K to 177K, with a slight dip in late May. The game's weekly active users saw a gradual decline from 1.39M to 1.20M over the quarter.
King's Candy Crush Saga experienced stable weekly revenue, hovering around $140K to $177K, with notable peaks in late May and late June. Weekly downloads remained strong, ranging from 270K to 356K, with a slight dip in early June. Weekly active users showed a steady performance, maintaining around 3.40M to 3.66M throughout the quarter.
Gardenscapes by Playrix saw weekly revenue between $100K and $132K, with a peak in early May. Weekly downloads varied, with a high of 63K and a low of 33K, showing a noticeable dip towards the end of May. The game's weekly active users fluctuated between 1.12M and 1.33M, showing a slight decline towards the end of the quarter.
Pipa Games's Praia Bingo: Slot & Casino reported weekly revenue ranging from $76K to $97K, with a peak in mid-May. Weekly downloads varied from 8K to 11K, with a slight increase in early June. The weekly active users showed a consistent pattern, maintaining around 14K to 17K throughout the quarter.
Fishdom, another title from Playrix, had weekly revenue between $75K and $97K, peaking in early May. Weekly downloads fluctuated significantly, with a high of 304K in early May and a low of 54K at the end of May. The game's weekly active users ranged from 587K to 902K, showing a notable decline in late May but a recovery towards the end of June.
For more in-depth insights and detailed data, visit Sensor Tower.